Moving this between games was challenging, but wasn't as bad as I thought it would be.
Knowing to update the number actors was where I got stuck. Updating the number sprite to have the exact animation frames also was key. Then it was just the long and slow change to each actor in the script.
Your naming made it easy to keep track of though. Thanks for this!
Yes, which is why I usually encourage people to start a project with this one being used first. But of course, if there's already a lot of progress in the game/project, one cannot just restart the whole thing for a currency counter. I'm glad this helped you. It may not be the best but it works and I'm sure people can find ways to tweak it to fit their needs. Glad you were able to make it work :)
Hey! I was looking at your projects! All very creative and cool! Ever considering a Level Up system and all its mechanics? Like if you get a menu up you see the current HP and Lv? ;) Keep the good work! I'll get you a coffee at the end of the month haha
Wow! Thanks for the kind words man. What you mentioned is actually part of my list of systems that I'm planning to make. To be more specific, are you talking about a Status Menu? of Stats? or a UI that pops up when a button is clicked?
Haha now it will feel like I'm blackmailing your attention with coffee to the status menu idea xD But yeah, the usual suspect: press the start button, a UI is displayed showing your level, money, current HP/Max HP... etc. for top down projects.
haha no it's fine, I was planning to do a status menu anyway it's just a bit tricky because of the number of actors needed for it in one page. For example HP 37/89 at level 6.
The number 3 is one actor, the number 7 is another actor, the number 8 is another and the number 9 is another so that's 4 actors just for the HP. Then another actor for the Level.
So MP, STR, DEF, AGL so on and so forth will need the same and it just wont fit in one scene and it would make everything so slow. So I'm still figuring out how I could do it.
Oh I see. You are right. In my game I'm trying to avoid all of that. You check your status by visiting the doctor (It is a Wrestling RPG so no potions or magic) and he'd give your updated stats. So I'm going for something similar to what ferrethallstudios did only showing current HP and Goals instead of Potions. But I havent figured out yet xD Numbers just dance around. Anyway, keep the good work brother!
Oh okay, so it's a more simple Stats Menu. I'll see what I can come up with. I'll definitely put something up along the lines of anything that shows stats so stay tuned! Thanks for the support again Rod!
To the very first person who purchased this GB Studio Template Counter. Thank you, thank you, thank you. If you have any questions how to run it smoothly. Feel free to comment here or message me on instagram @andraiantonio. I am learning GB Studio daily. I'm not the master of it yet but I will do my best to help you if you have any concerns. Thank you again. You don't know how much it means to me that you purchased my first project. Cheers!
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Moving this between games was challenging, but wasn't as bad as I thought it would be.
Knowing to update the number actors was where I got stuck. Updating the number sprite to have the exact animation frames also was key.
Then it was just the long and slow change to each actor in the script.
Your naming made it easy to keep track of though. Thanks for this!
Yes, which is why I usually encourage people to start a project with this one being used first. But of course, if there's already a lot of progress in the game/project, one cannot just restart the whole thing for a currency counter. I'm glad this helped you. It may not be the best but it works and I'm sure people can find ways to tweak it to fit their needs. Glad you were able to make it work :)
Would this work with the Platformer+ Engine?
I would like to say most likely but let me try first then I'll get back to you. Wouldn't want to lie just to make a sale.
Hey! I was looking at your projects! All very creative and cool! Ever considering a Level Up system and all its mechanics? Like if you get a menu up you see the current HP and Lv? ;) Keep the good work! I'll get you a coffee at the end of the month haha
Wow! Thanks for the kind words man. What you mentioned is actually part of my list of systems that I'm planning to make. To be more specific, are you talking about a Status Menu? of Stats? or a UI that pops up when a button is clicked?
And wow thanks in advanced for the "coffee!"
Haha now it will feel like I'm blackmailing your attention with coffee to the status menu idea xD But yeah, the usual suspect: press the start button, a UI is displayed showing your level, money, current HP/Max HP... etc. for top down projects.
haha no it's fine, I was planning to do a status menu anyway it's just a bit tricky because of the number of actors needed for it in one page. For example HP 37/89 at level 6.
The number 3 is one actor, the number 7 is another actor, the number 8 is another and the number 9 is another so that's 4 actors just for the HP. Then another actor for the Level.
So MP, STR, DEF, AGL so on and so forth will need the same and it just wont fit in one scene and it would make everything so slow. So I'm still figuring out how I could do it.
Oh I see. You are right. In my game I'm trying to avoid all of that. You check your status by visiting the doctor (It is a Wrestling RPG so no potions or magic) and he'd give your updated stats. So I'm going for something similar to what ferrethallstudios did only showing current HP and Goals instead of Potions. But I havent figured out yet xD Numbers just dance around. Anyway, keep the good work brother!
Oh okay, so it's a more simple Stats Menu. I'll see what I can come up with. I'll definitely put something up along the lines of anything that shows stats so stay tuned! Thanks for the support again Rod!
To the very first person who purchased this GB Studio Template Counter. Thank you, thank you, thank you. If you have any questions how to run it smoothly. Feel free to comment here or message me on instagram @andraiantonio. I am learning GB Studio daily. I'm not the master of it yet but I will do my best to help you if you have any concerns. Thank you again. You don't know how much it means to me that you purchased my first project. Cheers!