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This system integrates fantastically. The thing that took me the most amount of time was that I had to convert the Sprite "numbers" from the auto-imported "Frames" to the "Animations" on the left column.

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Glad you were able to power through! Creating number counters for any GB Studio Project really takes a lot of time especially when we have to import them into new projects.

Don't get me started on 3 digit numbers! haha (I had to link sprites/actors manually in an event group for numbers 100-999, and it took me hours to accomplish for my Currency Counter System). I haven't found a formula to make it easier to create yet but hopefully someone in the GB Studio Community can.

btw,  I suppose, you couldn't start creating your game with this project file initially? to avoid re-linking sprites for the numbers?

I can't imagine the complexity of designing a triple-digit setup! The double digits work perfectly for the Christmas gift I'm making so I am very happy to have stumbled across your work!

I absolutely could have developed from the initial GB example project, but I had already gotten deep into my own before realising how complex an RPG stat/display system would be. I encourage any future readers to just start with the example project and build out from there!

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Oh alright! Wow! would love to see the game youre making next time you're done with it. Will check your profile once in awhile if you're going to upload it. :)