Yes they are. You might have to always make your scenes a little bigger than the standard size so your limit goes from 10 actors to 20 at all times. I'm sure you know this. For my RPG game I have decided to split a few scenes/maps into 2 just so I can accommodate this digital clock system and watch out for how many actors I place per scene.
For five bones this is actually worth it, because of all of the scripting work being done with lovely palette swapping representing the different times of the day.
Though there are free mods that can allow you to do the same thing and more if you're willing to put in the work. Many users would find far more than $5 worth of value in this template
Thanks for the kind words man! and yes I've seen that github plugin. I tried to understand it but I just couldn't. So I decided to make my own basic version.
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I have a question. Are the HUD an actors? Because I have max limit on some of the maps.
Yes they are. You might have to always make your scenes a little bigger than the standard size so your limit goes from 10 actors to 20 at all times. I'm sure you know this. For my RPG game I have decided to split a few scenes/maps into 2 just so I can accommodate this digital clock system and watch out for how many actors I place per scene.
Yeah, I know, thank you! :)
I already have the clock mechanism built into a game. I was having my game tested and the reviewer mentioned needing a day identifier for gameplay.
Well this solved that. Super easy to incorporate into existing projects. Thanks!
Glad you were able to incorporate it into your existing project at ease! Thank you for your support :)
For five bones this is actually worth it, because of all of the scripting work being done with lovely palette swapping representing the different times of the day.
Though there are free mods that can allow you to do the same thing and more if you're willing to put in the work. Many users would find far more than $5 worth of value in this template
(free alternative, I mentioned)
https://github.com/pau-tomas/gb-studio-plugins
Thanks for the kind words man! and yes I've seen that github plugin. I tried to understand it but I just couldn't. So I decided to make my own basic version.
I also did not find the mod I posted to be intuitive (However I did eventually figure it all out)
But I really like you reason! That's the way to do it!! don't let anything stop you!!
Keep it up, I'll be watching your work